Posts Tagged lua

Clearing Lightroom plugin log files automatically

(Note: This is a copy of my article on Adobe’s Lightroom Developer Connection. Just in case anything happens to it.) Problem Logfiles grow over time if you don’t manage them, but Lightroom doesn’t provide a way to automatically delete the generated logfiles. We could manage the log ourselves, but we can’t tell Lightroom to log […]

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Lua WTFs: a boolean apparently isn’t a boolean.

It’s 1:30am, I’ve been working on this for the last few hours (and got afair bit of stuf done), but i can’t wrap my head around this last problem.

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Lightroom development tips & tricks: Dealing with asserts in an async task

Because I’ve encountered some problems, and found ways around them, but never documented them. I’m doing that now.

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Lightroom plugin dev environment

I’m adding stuff to my Sta.sh plugin for Lightroom, just because I can. (And while I wait for the Sta.sh API to stabilize.) Things like Auto-updating to the latest version Debug logging & submission of logs Usage tracking New Sta.sh API features (Like folder renaming, except it’s broken as of when I write this post.) […]

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Lightroom publishing to Sta.sh

So… Since my dedup program has… kinda stalled while I try to figure out how to implement the actual identifying and displaying duplicate files, I’m looking at other things to do. I finally got back to dA recently, and discovered they opened a new upload/file storage thing called sta.sh. Interestingly enough,the announcement had a developers […]

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