Posts Tagged lua
Clearing Lightroom plugin log files automatically
Posted by Kyle Lexmond in Lightroom on April 1, 2012
(Note: This is a copy of my article on Adobe’s Lightroom Developer Connection. Just in case anything happens to it.) Problem Logfiles grow over time if you don’t manage them, but Lightroom doesn’t provide a way to automatically delete the generated logfiles. We could manage the log ourselves, but we can’t tell Lightroom to log […]
Lua WTFs: a boolean apparently isn’t a boolean.
Posted by Kyle Lexmond in Programming on March 11, 2012
It’s 1:30am, I’ve been working on this for the last few hours (and got afair bit of stuf done), but i can’t wrap my head around this last problem.
Lightroom development tips & tricks: Dealing with asserts in an async task
Posted by Kyle Lexmond in Lightroom, Programming on March 10, 2012
Because I’ve encountered some problems, and found ways around them, but never documented them. I’m doing that now.
Lightroom plugin dev environment
Posted by Kyle Lexmond in Programming on March 4, 2012
I’m adding stuff to my Sta.sh plugin for Lightroom, just because I can. (And while I wait for the Sta.sh API to stabilize.) Things like Auto-updating to the latest version Debug logging & submission of logs Usage tracking New Sta.sh API features (Like folder renaming, except it’s broken as of when I write this post.) […]
Lightroom publishing to Sta.sh
Posted by Kyle Lexmond in Programming on December 11, 2011
So… Since my dedup program has… kinda stalled while I try to figure out how to implement the actual identifying and displaying duplicate files, I’m looking at other things to do. I finally got back to dA recently, and discovered they opened a new upload/file storage thing called sta.sh. Interestingly enough,the announcement had a developers […]